Monday, 28 April 2014

Exit Plan

For my final exit plan I realise that my portfolio isn't strong enough for me to apply for jobs. Therefore when I finish I will take on work with a group of friends developing a game. By doing this me and my friends ensure that we are there to keep each other on track when doing work and can push each other towards different goals. I will use the assets created for the game we make to then add to my portfolio and develop it. Also while working on the game project I am going to be working on my own individual project by creating an item set for the game Dota 2. This is a increasingly popular title and a researched earlier in the blog there are plenty of opportunities to develop onwards from that area.

When creating the game we plan on doing it over about 6-8 months giving us enough time to get a nice looking well polished game. We have had talks already about different types of games we could make and created different documents such as mood boards and charts to help us visualise ideas. The individual project that I will be creating will run along about 7-9 weeks as i want to give myself plenty of time to do it and seeing as it is my first time I will be learning the process of it. When I do similar projects like it in the future the time it takes me to create such things can be a lot shorter as I become more familiar with the process

Other projects that are interesting are also the monthly challenges on the polycount forums. There are many different ones such as the monthly character challenge. The monthly Environment challenge and the monthly Dota 2 challenge. The monthly Dota 2 challenge takes my internet the most as it could be the perfect thing to help me ease my way into creating assets for that game and can be a good area to start in with help from other people via the forum.

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